![]() "The original hope was to have a smaller design, but sometimes you just have to follow the design where players want it to lead," said Paladin. Pit People was a little different in scope when it was first imagined. There's a lot of things like this but we don't tend to go into the details. "When we noticed that people fought over whether they should be trading or progressing in the levels, we altered that system to be more of a vote-type system while including a 'Trade Only' mode in Pit People going forward. "After seeing people come up with a trading within our systems in Castle Crashers, we made sure we included trading in BattleBlock Theater," said Paladin. We honestly have no idea what we're doing, though we hold onto the shreds of what worked before."Įach game has taught the team something different. "Over time I've noticed we can get a little more bold and daring with our desire to reimagine an existing genre and put our own twists in there. The team has refined its approach over the last two decades, too. "We generally don't want it to be comfortable, though, as we want to solve strange problems and make new worlds for everyone to explore." "So far we've always made a new genre which makes sure we're never all that comfortable or familiar," said Paladin. While all of The Behemoth's games have a similar visual style to them, the mechanics are typically very different. Games are for you - for fun! The development team having fun making the game is important, because it shines right through." "Those things are simply side conversations that we insist on immortalizing. "We joke about things which end up going right into the game, like the pooping animals, thanking Justin Bieber in the credits, singing about buckling our pants or having a man ride a balloon-tied giraffe with uzis in his hands," said Paladin. The Behemoth has never taken itself too seriously. Never fear, however the violence is played for laughs. The bear, who also narrates the adventure with droll sarcasm, plays the villain to your main character, Horatio, whose son is killed in an early cutscene. There's a big story single-player campaign, too, involving a giant demon bear that's crashed into the planet, raining acidic blood on the unsuspecting people below. The turn-based strategy of gameplay will remind you of games like XCOM, The Banner Saga and Mario + Rabbids you need to know your character's abilities and attack style, placing them appropriately near and around the enemy troops. It's not all co-op, either you can jump into the Pit and fight against your buddy on the sofa, as well, if you're in the mood for a little rage-fueled couch session. It's a delightful way to play - you can either take on different clumps of bad guys at once or strategize and play together, taking out smaller groups of enemies in a combined show of force. ![]() ![]() It's not split-screen, either - everything happens on the same map. Each player moves her own characters around the map and hits the "Ready" button once that happens the heroes do their assigned tasks. Gameplay is the same as in single player there's just two of you this time. Not only can the second player shoot enemies on the large world map to stun and keep them from attacking, but you can enter battles together, giving you two teams of wacky heroes to take on the baddies. Local multiplayer is the killer feature here, though. Some of those are dictating where a lot of the interest is but we've never made choices based on that kind of thing and don't plan to." Other genres are emerging, very successful genres, that happen to be adversarial in part or in full. "A lot of us wish there'd be a little more of that going on. "There always seem to be some good co-op games to choose from, though it never seems like co-op games are in excess," he said. Paladin realizes that co-op games are scarce but refuses to kowtow to the gaming fad. ![]() Launched earlier this month, it's available on Xbox One and PC via Steam. You can level up in teams of five to explore the map, complete story quests and fight other people online as well as locally. Pit People is a turn-based strategy game, with a cadre of odd fighters. "Whenever it makes enough sense, we'll do our best to make sure it is always included! Our brains are firmly rooted in the old school stand-up-arcade era." "Co-op memories are very strong with the right games and there's all sorts of fun interactions going on, not only in the game but for the players on the couch," said Dan Paladin, co-founder, art director and designer on Pit People. For the folks behind Alien Hominid, Castle Crashers, Battleblock Theater and now Pit People, however, being able to play with other people on the same screen has always been a priority. In our world of ubiquitous broadband and online multiplayer, couch-based co-op gaming isn't the first consideration for most development studios.
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